Judge Dredd / IPD No. 1322 / September, 1993 / 4 Players | [ Submit Changes ] |
9 modes + "Ultimate Challenge" wizardmode, SuperGame Feature (4 additional modes)
Voice-over artist Tim Kitzrow provided the voice of Judge Dredd.
Based on the character licensed from the comic series '2000 AD', not the 1995 Judge Dredd movie.
The planet "Deadworld" feature located on the upper left playfield was redesigned for all production games from the version that existed on prototype games (test games) like the one shown in the flyer. The test game version would lock balls on a ring that rotated slowly around the planet, until the third ball was locked, and then all three balls would be released by the Space Station Robotic Arm (a magnetic crane) for multi-ball.
In the production games, the locks are virtual and only the third locked ball is actually diverted to the planet, where it goes directly from the loading ramp to the crane and is lifted out immediately. The holes in the ring were cut open so if the crane ever failed, the balls will just fall off the ring as it turns.
It has been suggested that this feature was changed because it failed under test, leaving balls trapped on the ring. We asked designer John Trudeau about it. He clarifies:
The original ring and [software] program were only used on the proto The problem was with the German distributor. He said he saw a potential for failure with the ball crane. In other words, he just didn't like it. I don't know why. And I never actually heard what he threatened Williams with, but it was enough pressure to have the game changed. I fought the good fight for keeping it the way it was, but I didn't have big enough clout to outweigh the potential loss of sales. So I swallowed what pride I had left and changed it. It wasn't as cool as having the balls in orbit, but there was a lot of game still there to have fun with. The same potential "failure lock-up" point is at ANY ballpopper or even the out The proto
Any regular production game having a planet ring that mat
Trudeau also advises us that Judge Dredd was the only "Superpin" to feature "Supergame", an entirely multiball game that could be had for an additional credit. "Supergame" also had its own High Score To Date records shown in the dotmatrixdisplay.
"Pinball Profits Dredd Ahead!"
"You be the JUDGE!"
"I am the Law!"
(click to zoom)
Playfield 417x409 [Todd George] | Backglass 800x600 [Todd George] | Flyer, Front 887x1153 | Flyer, Page 2 887x1153 | Flyer, Page 3 887x1153 |
Flyer, Back 887x1153 | Backbox - Right 480x640 [Casey Davis] | Cabinet - Right 640x480 [Casey Davis] | Playfield - Detail 480x640 [Casey Davis] | Upper Playfield 640x480 [Casey Davis] |
Lower Playfield 640x480 [Casey Davis] | Upper Playfield 640x480 [Casey Davis] | Backglass 480x640 [Casey Davis] | Cabinet - Full View 550x743 [Allen Shope] | Backbox and Topper 500x522 [Allen Shope] |
Upper Playfield 500x375 [Allen Shope] | Playfield - Detail 500x375 [Allen Shope] | Flyer 2, Page 1 1024x679 | Flyer 2, Page 2 1024x679 | Flyer 2, Page 3 1024x679 |
Flyer 2, Page 4 624x793 | Illuminated Backglass 288x253 [Bob Graham] | Illuminated Backglass 338x360 [Bob Graham] | Inside Backbox 1024x914 [Jasper Van Eeden] | Under Playfield 826x1590 [Jasper Van Eeden] |
Playfield - Ball View 1024x773 [Jasper Van Eeden] | Playfield 960x1280 [Mauro Ferreyra] | Illuminated Front View 760x1280 [Mauro Ferreyra] | Playfield 1200x1729 [Mark Steinman] | Upper Playfield 1200x842 [Mark Steinman] |
Middle Playfield 1200x973 [Mark Steinman] | Lower Playfield 1200x923 [Mark Steinman] | Playfield - Detail 1200x800 [Mark Steinman] | Instruction Card 1200x612 [Mark Steinman] | Blank Playfield 788x1600 [Jean-Pierre Renault] |
Illuminated Backglass 1200x813 [Jean-Pierre Renault] | Cabinet - Front View 774x1600 [Jean-Pierre Renault] |