Internet Pinball Machine Database: Midway 'Judge Dredd' (2025)

Judge Dredd / IPD No. 1322 / September, 1993 / 4 Players
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Average Fun Rating: 8.0/10(225 ratings/164 comments)[ Add Your Rating! ]Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated, of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]Date Of Manufacture: September, 1993Model Number: 20020Common Abbreviations: JDMPU: Williams WPC (DCS)Type: Solid State Electronic (SS)Production: 6,990 units (confirmed)Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)(External site)Theme: Fictional - Licensed ThemeSpecialty: Widebody
Notable Features: Flippers (4), Slingshots (2), Autoplungers (2), 6-ball multiball, Inline CaptiveBalls (3). Rotating planet and rings, Magnetic robotic arm, Diamond Plate playfield, Eagle topper on backbox. Maximum 1 buy-in ball per player (operator option). No popbumpers.

9 modes + "Ultimate Challenge" wizardmode, SuperGame Feature (4 additional modes)

Design by: JohnTrudeauArt by: KevinO'ConnorDots/Animation by: EugeneGeer, ScottSlomianyMechanics by: ErniePizarroMusic by: PaulHeitsch, VincePontarelliSound by: PaulHeitschSoftware by: JeffJohnsonNotes: This game was part of Williams/Midway's "SuperPin" line of widebody games.

Voice-over artist Tim Kitzrow provided the voice of Judge Dredd.

Based on the character licensed from the comic series '2000 AD', not the 1995 Judge Dredd movie.

The planet "Deadworld" feature located on the upper left playfield was redesigned for all production games from the version that existed on prototype games (test games) like the one shown in the flyer. The test game version would lock balls on a ring that rotated slowly around the planet, until the third ball was locked, and then all three balls would be released by the Space Station Robotic Arm (a magnetic crane) for multi-ball.

In the production games, the locks are virtual and only the third locked ball is actually diverted to the planet, where it goes directly from the loading ramp to the crane and is lifted out immediately. The holes in the ring were cut open so if the crane ever failed, the balls will just fall off the ring as it turns.

It has been suggested that this feature was changed because it failed under test, leaving balls trapped on the ring. We asked designer John Trudeau about it. He clarifies:

The original ring and [software] program were only used on the prototypes and sample games. Nothing ever failed and all the games worked flawlessly, throughout their stays at their test locations. Even the sample games sent to Europe worked well.

The problem was with the German distributor. He said he saw a potential for failure with the ball crane. In other words, he just didn't like it. I don't know why. And I never actually heard what he threatened Williams with, but it was enough pressure to have the game changed. I fought the good fight for keeping it the way it was, but I didn't have big enough clout to outweigh the potential loss of sales. So I swallowed what pride I had left and changed it. It wasn't as cool as having the balls in orbit, but there was a lot of game still there to have fun with.

The same potential "failure lock-up" point is at ANY ballpopper or even the out

hole. It just never made any sense to me.

The proto

type games were all retrofitted with a new ring and program. The distributors were all sent conversionkits to refit their sample games to the modified play. Whether these kits ever actually found their way onto the sample games was up to the distributors. The incentive for the distributors to do the conversion was the fact that any subsequent software updates would have the "new" ring in mind. The "old" ring would only work with that original software release. I would expect that everyone would eventually do the mod.


Any regular production game having a planet ring that matches the one shown in the flyer has been fitted with an after-factory reproduction of the prototype/sample model, and the game programming should have been adjusted to support this change.

Trudeau also advises us that Judge Dredd was the only "Superpin" to feature "Supergame", an entirely multiball game that could be had for an additional credit. "Supergame" also had its own High Score To Date records shown in the dotmatrixdisplay.

Marketing Slogans: "Judge Dredd: Pinball with an Attitude!"
"Pinball Profits Dredd Ahead!"
"You be the JUDGE!"
"I am the Law!"
Rule Sheets: Judge Dredd Rulesheet Version 1.7 (Oct/10/1996), by Cameron Silver
Easter Eggs:Available at Cows and Easter Eggs(External site)Additional Media:Promotional Video (at YouTube)(External site)ROMs: 409 KBZIPGame ROM L-1 (With Planet Lock) [Midway Mfg. Co./Recovered By Hans Balk] 434 KBZIPGame ROM L-7 [Midway Mfg. Co.] 877 KBZIPL3 Sound ROMs (production game - balls do not lock in Deadworld) [Midway Mfg. Co.]Documentation: 10 MBPDFEnglish Manual [Midway Mfg. Co.] 945 KBPDFOperator Handbook 208 KBTXTParts ListFiles: 19 KBPDFInstruction Card (English) 19 KBPDFInstruction Card (French) 98 KBZIPReproduction Score And Instruction Cards (Including French Card) [Inkochnito]Images:
(click to zoom)
Playfield
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[Todd George]
Backglass
800x600
[Todd George]
Flyer, Front
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Flyer, Page 2
887x1153
Flyer, Page 3
887x1153
Flyer, Back
887x1153
Backbox - Right
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[Casey Davis]
Cabinet - Right
640x480
[Casey Davis]
Playfield - Detail
480x640
[Casey Davis]
Upper Playfield
640x480
[Casey Davis]
Lower Playfield
640x480
[Casey Davis]
Upper Playfield
640x480
[Casey Davis]
Backglass
480x640
[Casey Davis]
Cabinet - Full View
550x743
[Allen Shope]
Backbox and Topper
500x522
[Allen Shope]
Upper Playfield
500x375
[Allen Shope]
Playfield - Detail
500x375
[Allen Shope]
Flyer 2, Page 1
1024x679
Flyer 2, Page 2
1024x679
Flyer 2, Page 3
1024x679
Flyer 2, Page 4
624x793
Illuminated Backglass
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[Bob Graham]
Illuminated Backglass
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[Bob Graham]
Inside Backbox
1024x914
[Jasper Van Eeden]
Under Playfield
826x1590
[Jasper Van Eeden]
Playfield - Ball View
1024x773
[Jasper Van Eeden]
Playfield
960x1280
[Mauro Ferreyra]
Illuminated Front View
760x1280
[Mauro Ferreyra]
Playfield
1200x1729
[Mark Steinman]
Upper Playfield
1200x842
[Mark Steinman]
Middle Playfield
1200x973
[Mark Steinman]
Lower Playfield
1200x923
[Mark Steinman]
Playfield - Detail
1200x800
[Mark Steinman]
Instruction Card
1200x612
[Mark Steinman]
Blank Playfield
788x1600
[Jean-Pierre Renault]
Illuminated Backglass
1200x813
[Jean-Pierre Renault]
Cabinet - Front View
774x1600
[Jean-Pierre Renault]
Internet Pinball Machine Database: Midway 'Judge Dredd' (2025)
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